Archived

This topic is now archived and is closed to further replies.

NinjaTurtle

L.A. Noire

5 posts in this topic

I'm not sure if there is already a thread on this game, but I am genuinely exited for it.

[media]http://www.youtube.com/watch?v=0aJymtKwNHs[/media]

[media]http://www.youtube.com/watch?v=0sk9YjbbyJw[/media]

The voice and mouth synchronization looks amazing, as does the gameplay.
0

Share this post


Link to post
Share on other sites
Don't know if I'm excited for it. It just looks like the "Good Guy" Grand Theft Auto and Grand Theft Auto got boring to me.
0

Share this post


Link to post
Share on other sites
After Red Dead Redemption last year, which is about two and a half times as long, I was disappointed with how short this game was. Normally Rockstar is good for at least 40-50 hours of gameplay, while this wasn't even twenty. That being said, this game was fantastic. The story, while rather unsurprising, was very solid and fun to play through with deep, multi-dimensional characters. This isn't just a 'good guy GTA,' it's a whole different animal. While GTA is about going into some area and shooting things up, the focus in this game is investigating crimes and telling a story. You could almost entirely skip the action in this game if you wanted too, although the gun fights and action sequences are as enjoyable as you would expect them to be in a Rockstar game. The facial capture technology the used is really cool, and it truly does add an new level of depth to facial animation in video games.

There are some flaws with L.A. Noire, including the somewhat frustrating interrogation system. What they did with the facial capture of the actors is groundbreaking for video games, but being the first of its kind leads to some problems. A lot of the time it was difficult to read the suspect and determine whether or not they were lying. Sometimes there will be the obvious clues, like being unable to maintain eye contact or evidence you have against them, but it was really inconsistent in that area. I got it for the Xbox, and a physical drawback of that was the game is spread out over three disks. While not a issue gameplay wise, that sort of thing does bother me a little bit. Lastly, it lacked the free roam accessibility and humor that is inherent of most Rockstar games. GTA there were the awesome Radio talk shows and numerous other things to do that helped it feel like an open world, and I loved roaming the Old West in Red Dead and completing the challenges associated with that game. In L.A. Noire, everything feels much more linear and straight laced compared to Rockstar's usual fair.

Overall, I'd have to give L.A. Noire a 9/10. It has it's drawbacks, but it is still a lot of fun.
1

Share this post


Link to post
Share on other sites
[quote name='T3hRaven' timestamp='1306045293' post='689347']
After Red Dead Redemption last year, which is about two and a half times as long, I was disappointed with how short this game was. Normally Rockstar is good for at least 40-50 hours of gameplay, while this wasn't even twenty. That being said, this game was fantastic. The story, while rather unsurprising, was very solid and fun to play through with deep, multi-dimensional characters. This isn't just a 'good guy GTA,' it's a whole different animal. While GTA is about going into some area and shooting things up, the focus in this game is investigating crimes and telling a story. You could almost entirely skip the action in this game if you wanted too, although the gun fights and action sequences are as enjoyable as you would expect them to be in a Rockstar game. The facial capture technology the used is really cool, and it truly does add an new level of depth to facial animation in video games.

There are some flaws with L.A. Noire, including the somewhat frustrating interrogation system. What they did with the facial capture of the actors is groundbreaking for video games, but being the first of its kind leads to some problems. A lot of the time it was difficult to read the suspect and determine whether or not they were lying. Sometimes there will be the obvious clues, like being unable to maintain eye contact or evidence you have against them, but it was really inconsistent in that area. I got it for the Xbox, and a physical drawback of that was the game is spread out over three disks. While not a issue gameplay wise, that sort of thing does bother me a little bit. Lastly, it lacked the free roam accessibility and humor that is inherent of most Rockstar games. GTA there were the awesome Radio talk shows and numerous other things to do that helped it feel like an open world, and I loved roaming the Old West in Red Dead and completing the challenges associated with that game. In L.A. Noire, everything feels much more linear and straight laced compared to Rockstar's usual fair.

Overall, I'd have to give L.A. Noire a 9/10. It has it's drawbacks, but it is still a lot of fun.
[/quote]

just so you know, rockstar was not the developer of the game.. they were the producer.. so comparing this to games made from the ground up by rockstar isn't going to do this game any justice, however i do like your review
0

Share this post


Link to post
Share on other sites