If you actually read my post, you would see that I didn't say anything about graphics. There is a certain par value that any modern video game should hit, but after that point it is irrelevant. I don't dislike Nintendo because they have cartoony, some would say poor, graphics, I dislike Nintendo because they don't tell stories and they don't have characters. Mario isn't a character, he has no personality. Then there's the biggest offender with Link, who has less personality than a bale of hay. Having some mutant turtle steal your girlfriend over and over and over again is not an involved and deep storytelling experience, it's stupidity. The characters don't grow, things don't change, and it lacks the emotional connection that is the defining characteristic of so many great stories and games. Outside of nostalgia, I don't understand how people can get excited for Nintendo games anymore. I don't know if catering to the lowest common denominator is necessarily their fault. I think they tried to makes games with characters and story with Fire Emblem, but it didn't sell the way a Super Mario Takes a Crap or a Donkey Kong Krap Kountry would so they didn't invest much in it. Even the Paper Mario series has tried to give Mario a story, but those don't sell. Which makes your argument about Nintendo being the one company that didn't sell out wrong, in fact you couldn't be more wrong. Nintendo is the one company that has sold out, they began to cater to casual gamers in order to increase their dwindling market share. I know fanboyism blinds some people, but at least be honest about what your chosen company is doing. When Activision tried to make more money by setting up a roadmap to monthly subscription fees for COD, I stopped buying and playing the series. I've already said I'm waiting around a year to get a new system, and it's widely agreed by those who follow the industry that the first few weeks of sales are vitally important. I'm sorry I view games as an immersive and unique storytelling medium that should evolve and continue to grow in that aspect for the future. I probably hold games to too high of a standard, but I'm far from what's holding the industry back.